Code_TYMPAN
4.2.0
Industrial site acoustic simulation
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#include <string>
#include <vector>
#include "Geometry/mathlib.h"
#include "Base.h"
#include "Ray/Ray.h"
#include "Acoustic/Material.h"
#include "Geometry/BBox.h"
Go to the source code of this file.
Classes | |
struct | _Intersection |
Intersection struct. More... | |
class | Shape |
base class for shapes (Cylindre, Mesh, Sphere, Triangle,...) More... | |
Typedefs | |
typedef struct _Intersection | Intersection |
Enumerations | |
enum | FORM { TRIANGLE = 0, CYLINDRE, SPHERE } |
Primitives supported by the ray tracing method. More... | |
typedef struct _Intersection Intersection |