Code_TYMPAN  4.2.0
Industrial site acoustic simulation
TYGeometryNodeGraphic.h
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1 /*
2  * Copyright (C) <2012> <EDF-R&D> <FRANCE>
3  * This program is free software; you can redistribute it and/or modify
4  * it under the terms of the GNU General Public License as published by
5  * the Free Software Foundation; either version 2 of the License, or
6  * (at your option) any later version.
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
10  * See the GNU General Public License for more details.
11  * You should have received a copy of the GNU General Public License along
12  * with this program; if not, write to the Free Software Foundation, Inc.,
13  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
14 */
15 
27 #ifndef __TY_GEOMETRY_NODE_GRAPHIC__
28 #define __TY_GEOMETRY_NODE_GRAPHIC__
29 
30 
31 #if _MSC_VER > 1000
32 #pragma once
33 #endif // _MSC_VER > 1000
34 
35 
36 #include "TYElementGraphic.h"
38 
39 
45 {
46 public:
48 
49  // Methodes
50 public:
52  virtual ~TYGeometryNodeGraphic();
53 
54  virtual void update(bool force = false);
55  virtual void display(GLenum mode = GL_RENDER);
56  virtual void getChilds(TYListPtrTYElementGraphic& childs, bool recursif = true);
57  void displayPushingParentMatrix(GLenum mode, TYGeometryNode* pDansCeRepere);
58  virtual void computeBoundingBox();
59 private:
60  void pushMatrix();
61 };
62 
63 
64 #endif // __TY_GEOMETRY_NODE_GRAPHIC__
list< TYElementGraphic * > TYListPtrTYElementGraphic
List de pointeur de TYElement.
TYGeometryNodeGraphic(TYGeometryNode *pElement)
classe graphique pour un GeometryNode
virtual void update(bool force=false)
classe graphique pour un element de base
Representation graphique d&#39;un element de base (fichier header)
#define TY_DECL_METIER_GRAPHIC(classname)
void displayPushingParentMatrix(GLenum mode, TYGeometryNode *pDansCeRepere)
virtual void getChilds(TYListPtrTYElementGraphic &childs, bool recursif=true)
virtual void display(GLenum mode=GL_RENDER)